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Diana Gail Smith
- Alignment: Lawful Good
- Female Human; Medium Humanoid ( Human )
- Monk 9 Shadowdancer 7 Hit Dice: (9d8)+(7d8)+32
- Hit Points: 113
- Initiative: +7
- Speed: Walk 60 ft.
- AC: 21 (touch 16, flatfooted 18)
- Attacks: Magic Telescopic Pole +18/+13/+8; Unarmed Strike +15/+10/+5
- Damage: Magic Telescopic Pole (two handed) 1d6+8; Unarmed Strike 2d6+4
- Special Attacks: Flurry of Blows, Ki Strike
- Vision: Darkvision (60 ft.)
- Face / Reach: 5 ft. / 5 ft.
- Special Qualities: Defensive Roll, Hide in Plain Sight, Improved Uncanny Dodge, Fast Movement, Purity of Body, Shadow Jump, Slippery Mind, Slow Fall, Still Mind, Summon Shadow, Wholeness of Body
- Saves: Fortitude: +11, Reflex: +15, Will: +10 Abilities: STR 19 (+4), DEX 17 (+3), CON 14 (+2), INT 12 (+1), WIS 12 (+1), CHA 10 (+0)
Skills: Appraise: 1; Balance: 15; Bluff: 0; Climb: 10; Climb (Using a rope): 12; Concentration: 2; Craft (Untrained): 1; Diplomacy: 5; Disguise: 0; Escape Artist: 10; Escape Artist (Escape from rope bonds): 12; Forgery: 1; Gather Information: 0; Heal: 1; Hide: 15; Intimidate: 0; Jump: 25; Listen: 13; Move Silently: 15; Perform (Dance): 5; Ride: 5; Search: 10; Sense Motive: 1; Spot: 15; Survival: 5; Survival (Find or follow tracks): 7; Swim: 5; Tumble: 10; Use Rope: 15; Use Rope (Bind someone): 17
Feats: Armor Proficiency (Light), Combat Reflexes, Dodge, Improved Critical (Quarterstaff), Improved Initiative, Improved Trip, Improved Unarmed Strike, Mobility, Mounted Combat, Stunning Fist, Trample, Weapon Focus (Quarterstaff)Possessions:
- Wearing: Magic Telescopic Pole; Amulet of Natural Armor +2; Bag of Holding (Type 3); Belt, Monk’s; Boots of Striding and Springing; Bracers of Armor +3; Monk Belt; Helm of Telepathy *Monk Belt: Pouch (Belt); Caltrops 3; Coin pouch (1) *Pouch (Belt): Rations (Trail/Per Day) 1; Potion of Cure Light Wounds 1; Potion of Cure Moderate Wounds 1; Potion of Cure Serious Wounds 1 ; Potion of Greater Magic Fang (+4) 2; *Bag of Holding (Type 3): Rations (Trail/Per Day) 4; Potion of Cure Moderate Wounds 1; Potion of Cure Serious Wounds 1 ; Potion of Greater Magic Fang (+4) 2; Rope Silk 100 Ft.; Torch 2; Tindertwig 2
- Coin pouch (1): Copper 5; Silver 2; Gold 3 ;Platinum 1
- Coin pouch (2): Copper 10; Silver 3; Gold 7 ;Platinum 1 *Warhorse (Heavy): Horseshoes of a Zephyr; Rhino Hide (Huge); Saddle (Military); Saddle bags
- Saddle bags: Horse Rations 5
- Dater of ? and ?
- Diana is cool and confident outspoken and tomboyish member of the group
- She is skilled at handling animals and likes horses
- Wielder a Magic Telescopic Pole that can do a crap lode of things
- Was a Olympic-level gymnastics practitioner before her detour to the Realm
- Tough as she is, she has an emotional side which is brought out by Kosar (who looks like a young Michael Jackson).